![]() Very bizarrely, not only is the Remastered version locked to 30fps even if you play it on a PS5 but when you unpause the game you do see a couple of seconds of 60fps fluidity. In some ways that’s tantamount to Criterion’s skill at getting the most from the PS3 (which, let’s be honest, many devs failed to do), but I do feel that a modern remaster should at least hit a constant 60fps. If you’re playing on the base PS4, it barely looks any better than the PS3 original. As a result, while there’s plenty of satisfaction in the act of a takedown, it can feel a little unsatisfying to see the car come to a rest looking relatively unscathed.Īll of this was true of the original release, of course, so what of the Remastered version’s upgrades? Well, I have to say, it’s one of the least impressive ‘upgrades’ I’ve seen. Since these cars are licensed, there is far less actual damage done to the chassis of your ride than in, say, Burnout Paradise. ![]() When you do see collisions like this, there is a fair degree of spectacle, but it’s all in the particle physics and flipping cars. And in the few instances that you do, you soon realise you should have saved some of your attacks for later in the race as you stare in horror at the ‘11.7 miles to go’ readout in the top corner.Ĭars each have a damage bar, which means you can be removed from the race entirely, but enemy cars can too, which means you can take great delight in ending a rival’s race. The weapon allocation has been balanced with care and you rarely feel overpowered. On the racers’ side, you can also unlock spike strips and EMP blasts, as well as jammers to break away from pursuing cars’ EMP locks. Such special attacks are finite and have cooldown times, which means there’s a distinct tactical element added to what would otherwise be a shiny but shallow game. As you progress, you can upgrade all of this and unlock even more toys until you’ve got your very own helicopter buzzing the racers overhead while you hit them with EMP blasts. These range from dropping spike strips to puncture the tyres of pursuing cars to calling in roadblocks up ahead. Taking out racers by ramming them off the road is enjoyable enough in its own right, but you soon get given extra toys to play with. Everything else, however, is much more fun. These point-to-point races are the dullest element of the game since there’s little to do besides curse the surprisingly laborious car handling and keep an eye out for yellow shortcuts coming up on the map. Cop gameplay sees you either taking down street racers, Burnout Revenge-style, or just speeding to the scene of the crime in a time trial mode, which penalises you by adding seconds to your time whenever you touch a wall or collide with another car. ![]() There’s no story, just brief scene-setting sequences before you take control. You play as either a cop or a street racer, alternating between the two whenever you like between events (but not during them). But how does a decade-old game fare on 2021’s consoles?įrom a pure gameplay perspective, it’s still got it. The result arguably changed the whole of gaming for the next 10 years as everyone embraced friend-baiting leaderboard challenges. Leaving behind the neon and rain of the Underground series and borrowing from the PS2 classic Hot Pursuit 2 that came a year before Underground made it all ‘street’, the Burnout devs injected the formula with online-enabled ‘Autolog’ competition. When one of the best developers of action-packed racing games has a go at one of the biggest brands in gaming, something interesting is bound to come out of it.Īnd so it was that Criterion took on the mighty Need For Speed and instantly dropped one of its all-time greatest offerings. Back once again with the barricade master
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